
ListenHub
0
4-29Mia: So, we’re diving into something kinda crazy today: reverse engineering the copy protection for *Winter Challenge*. I mean, on the surface, it's just this old DOS and Genesis game, right? But apparently, it’s got layers and layers of trickery going on. It's like, unexpectedly discovering your simple microwave it's actually a prototype spaceship.
Mars: Totally. The guy who dug into this, it started because he wanted to relive some childhood nostalgia. He remembered playing the ski jump part on his old 386 and thought, “Hey, can I even get a perfect score?” That simple question led him down the rabbit hole, using tools like Ghidra and IDA to tear the game apart.
Mia: Wait, so he literally *dissected* the game? Like, imagine taking apart an old lawn mower to see how the engine works.
Mars: Exactly! And it wasn't easy. The game's main file was compressed, packed up tight. The first thing he had to do was unpack it just to even *see* the actual code. And then, the game uses this system of overlays. Because old DOS only gave you like, what, 640k of memory?
Mia: Ah, the dreaded 640k limit. Gates probably never saw that coming. So, the overlays are like… little pieces of the game get loaded and unloaded on the fly?
Mars: Exactly! Think like, swapping game cartridges mid-play. Graphics, code, sounds – it’s all sitting in the EXE file, waiting to be called. He had to use DOSBox-X to figure out what the game was loading, then decode the names of these resources.
Mia: That's intense. But what about the copy protection? I always thought code wheels were just like, a simple inconvenience for pirates.
Mars: Oh no, it gets way deeper. You line up symbols, enter a code… easy, right? But the game *also* has all these hidden checks, scattered everywhere. If you bypass the main code wheel, these “sleeper checks kick in. Your ski jumps will always be short, you'll crash in speed skating, you’ll miss shots in biathlon.
Mia: Seriously? So, even if you technically “crack” the game, it’s still messing with you? That’s… evil genius.
Mars: Precisely. Most cracks – even the GOG version – skip the code wheel prompt, but didn’t fix the hidden checks. So, they’re technically broken cracks. Only one group, Razor1911, back in the day, properly patched the game so it gave the right ticket numbers every time.
Mia: Wow. So, this guy didn't just figure out the overlays, decrypt the binary, he also found all the broken cracks?
Mars: Yep. He even made a patch to fix the broken versions. Think about it like restoring a vintage car, but someone installed aftermarket parts that don’t quite fit.
Mia: Wild. So, what’s the takeaway from all this?
Mars: Underneath this basic 90s sports game is serious copy protection. It shows early game dev tricks, like overlays, and this elaborate anti-piracy system. And, yeah, you can finally land that perfect ski jump once you unlock the game for real.
Mia: Crazy! Looks like retro game hacking just got a whole lot more interesting!