
Beyond FromSoftware: New Developers Drive Soulslike's Maturation
郭亚舟
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7-6Mia: Okay, so here's something that just utterly blows my mind about the gaming world right now. How do these notoriously, I mean *famously* difficult games, where literally dying a million times is part of the fun, somehow become these massive, beloved phenomena? It's a total paradox!
Mars: You know what, it's wild, isn't it? But I think it taps into something super primal: the sheer, unadulterated thrill of true accomplishment. These Soulslikes, they're built on a brutal foundation of high difficulty and intense strategic combat, but here's the kicker – death isn't a penalty. It's actually your primary teacher.
Mia: So, wait, failure isn't a sign that I'm just terrible at the game? It's actually part of the grand design? That's… oddly comforting.
Mars: Exactly! Every single time you bite the dust, you're picking up something new. You're learning that enemy's sneaky attack pattern, or figuring out the secret little shortcut in the level layout. You combine that with these super cryptic stories they tell through the environment, and these intricately woven worlds, and suddenly, you've got an experience that feels genuinely *earned*. It's almost a direct slap in the face to so many modern games that just want to hold your hand through everything.
Mia: Alright, so we've nailed down the core DNA of what makes a Soulslike tick. But how did this relatively niche, incredibly challenging formula just explode and send ripples across the entire gaming industry? I mean, who saw that coming?
Mars: Oh, the floodgates absolutely burst open with *Elden Ring*. That game was a total game-changer. It took that notoriously punishing formula we all knew and loved, and then just dropped it into this sprawling, gorgeous open world. That move alone brought in a colossal new audience. Its commercial success was basically a giant neon sign to the entire industry saying, Hey, there's a *huge* market for this kind of glorious pain!
Mia: Given that FromSoftware are the undisputed masters, the pioneers of this whole thing, how have these newer studios managed to not just copy-paste the Soulslike formula, but actually innovate and stamp their own unique identity on the genre? That's a tricky tightrope walk.
Mars: They do it by bringing their own distinct flavor to the table. Take *Lies of P*, for example – they absolutely nailed the core mechanics, but then they wrapped it up in this bizarre, dark, and utterly unique retelling of the Pinocchio story. And then you've got something like the upcoming *Black Myth: Wukong*, which is blending the genre with incredibly rich Chinese mythology. It really shows just how global and adaptable this appeal is becoming.
Mia: What do you think is the biggest hurdle, or the inherent risk, these non-FromSoftware studios face when they're trying to capture that elusive Soulslike magic? Because, let's be honest, it's easy to get it wrong.
Mars: The biggest risk, hands down, is messing up the balance. Making a game difficult is one thing, but making it difficult and *unfair*? That's a recipe for pure frustration and rage-quits. They overcome it by really leaning into what makes *them* unique. The real success isn't just mindlessly copying the combat; it's using those mechanics to tell a completely new, compelling story.
Mia: This explosion of diverse, high-quality Soulslike titles clearly screams that the genre is incredibly vibrant. But what does this whole trend mean for the broader gaming industry? Is this a sign of things to come?
Mars: It's fundamentally changed the entire conversation, honestly. Developers and publishers are finally seeing that a huge segment of the audience actually *craves* deep, challenging experiences. We're now seeing elements of Soulslike design—like demanding combat and subtle environmental storytelling—bleeding into other genres. It’s proof positive that the genre is evolving, maturing, and being pushed to new heights by these fresh developers who are taking it way beyond its original roots.
Mia: As we wrap things up, what's the ultimate, overarching takeaway here about the connection between challenge, perseverance, and that incredible satisfaction of true mastery?
Mars: It’s a powerful, almost philosophical reminder that the greatest rewards often lie just on the other side of a real struggle. In a world that often chases instant gratification, these games stand as a monument to the profound satisfaction found not in avoiding a challenge, but in finally, gloriously, conquering it.